Thankfully, it's only an issue when building. In the a file, change vsync to "false" and you should have a better time with it but the developer really needs to work on that performance. Turning off the forced VSync can certainly help smoothen it out a little, but they chose to hide this setting so you can only do it in the configuration file found in your root Steam folder like: Whatever calculations the game is doing when building, it eats away at it. This is not a Linux issue though, even on Windows 10 it suffers the same exact problems. The performance while you're placing tracks and buildings is not good, with my i7-5960X/2080Ti dropping down noticeably hard. Sadly, the one big thing I was worried about simply hasn't been solved for the second game. I just wish they did something with map borders, as they're just a hard edge. It also looks awesome when you progress through it thanks to the improved graphics too. They had a good foundation with Transport Fever and this second version builds upon it in a way that doesn't drastically change the experience but does make it feel a lot more worthwhile. For example, in the Free Play mode you now get a mini-map of what your random map generation will look like, with the ability to tweak more until you're happy. Lots of other smaller touches made me appreciate Transport Fever 2 a lot more than the first game. You can now shape the terrain through the water, to completely change the shape or remove it all entirely. This is especially true thanks to the massively improved terrain shaping tools available to you, with the coastline and water no longer being a hard immovable border. Transport Fever 2 is a stylish transportation tycoon sim that gives you quite a lot of freedom to let your creative side flow. YouTube videos require cookies, you must accept their cookies to view.
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